The Obscura Experiment
(final version)
(final version)
The Obscura Experiment is a project realized as part of my bachelor's degree in video game creation at UQAT. The game has undergone major changes compared to the proof-of-concept version (V1).
¤ Time: 15 weeks
¤ Team of 20+ people (game studio's simulation)
¤ Engine: Unreal Engine 5
¤ Roles: Level/Narrative design
TABLE OF CONTENT
1. My tasks
2. Results
4. Narrative and objectives
5. Major design changes
6. More information + credits
My amazing team - for all the assets created, coded and more!
Special thanks to:
UQAT professors for their great help and feedback on the project!
University of Montréal's sound team for their amazing sounds and soundtracks!