Arcade Rush is a project produced as part of the 2023 edition of the Ubisoft Game Lab. The objective was to produce a prototype that met several constraints provided by the jury:
¤ Theme: Arcade
¤ Must contain one construction and one destruction mechanic
¤ Must have gravity manipulation
¤ Must contain an online scoreboard
The prototype won in the "Best technical challenge and innovation" category.
¤ Time: 10 weeks
¤ Team of 8 people
¤ Engine: Unreal Engine 5
¤ Roles: Game design
TABLE OF CONTENTS
1. My tasks
2. Results
4. Game design / UI / UX
5. Encountered challenges and solutions
6. Download + credits
If you want to try Arcade Rush, follow the link:
Artists
Sophie Bauer (animations, rigging, concept arts)
Sofia Deshaies (environment, animation)
Antoine Kwey-Du Sablon (VFX, characters, animations, shaders)
Renée-Claude Séguin (characters, concept arts, UI)
Programmers
Diego Duran (University of Montréal/coding),
Isaac Roy (coding and design)
Antoine Turgeon (coding and design)
Designer
Alexandre Séguin (Game design/UX/UI)
Special thanks:
Our UQAT teachers (Théo Boisvert et Guillaume Roux-Girard) and our Ubisoft mentors (Renaud Lavergne-Mayer et Marc-Antoine Grondin-Fortin) for their support and advice!
Big thanks to Sam Beaulieu for composing the music!