Zolik the Jester is a platform game created in the second year at UQAT. Our team had the task of producing a game that is:
¤ Inspired by a character from popular culture (video game or film), and
¤ The level progression is based on the beginning of the film Raiders of the Lost Ark (temple/boulder scene).
¤ Time: 15 weeks
¤ Team of 10 people
¤ Engine: Unreal Engine 4.26
¤ Role: Level designer
TABLE OF CONTENT
1. My tasks
2. Results
3. First level's draft
4. Encountered challenges
5. Gallery + credits
Designers and programmers
Alexandre Séguin (level design)
Antoine Turgeon (traps and power-ups design and coding)
David Dias (ramps, loops and cameras coding)
Isaac Roy (character controller and power-ups design/coding)
Artists
Antoine Kwey-Du Sablon (VFX and environment)
Kimberly Victoria (lighting)
Renée-Claude Séguin (character modelling)
Sofia Deshaies (environment)
Sophie Bauer (rigging and animations)
William Bordeleau (props)
Huge thanks to our UQAT teachers and technicians!
Erwan Davisseau
Eva-Léa LN
Guillaume Roux-Girard
Jean-Marc Nielly
Louis Lamontagne
Special thanks
SEGA – Sonic